Thus, we see little evidence to provoke his indulgence in vices. Adam, before he is augmented, is able to cope with a lot of things, as he takes his separation from Megan Reed in stride. Many of the fixed events in the game, and especially in the comic series, describe Jensen as a professional operative with a high regard for innocent civilians in danger.įurthermore, from various preview videos and from objects seen in game, it can be inferred that Adam is both a smoker and a drinker. It slightly suggests something about Adam's personality, possibly that he has a soft spot for ladies in distress, although the reaction could have been manipulated by a CASIE augmentation. When first facing Zhao Yun Ru, Jensen hesitates and is easily distracted when Zhao pretends to be a victim. He shows antipathy towards his colleague Frank Pritchard, who regards him with disdain in return - although their dislike of each other appears to be fairly superficial. Although he has a general distrust of authority - perhaps as a consequence of his experiences in law enforcement - Jensen respects and trusts his employer,David Sarif, and reacts badly when that trust is not reciprocated. He nearly commits suicide in an attempt to save his new friend and lover, Katrina Sutherland. He retains strong affection for his ex-girlfriend Megan Reed. However, a few people in Jensen's life do provoke him to more emotional reactions and his inner thoughts and monologues are highly emotional, but he keeps those emotions to himself. He is also heavily sarcastic, frequently making dry jokes at other people's expense, a trait he had even before getting augmented. He's also stoic and maybe even a bit melancholic when expressing himself, rarely showing any emotion, be it happiness, joy, sadness or anger when speaking to others. He undertakes missions exclusively alone and rarely displays strong emotion even towards close acquaintances. The most prominent fixed element of Jensen's personality is that he is a loner. However, the ending of Human Revolution shows that the player has more control of Jensen's actions than his personality in the good endings, he commends himself for staying true to his humanity regardless of temptations, while in the bad endings, he expresses remorse and disgust at himself for abusing power and resources to achieve his goals, believing that he should have been better. The player can also shape Jensen's evaluation of his own role in events that have already taken place by the time the story begins - such as the Mexicantown Massacre. The game provides continuous opportunities for the player to decide Jensen's ethical/moral stance towards social behaviour and the use of violence. The personality that Jensen exhibits during both games is fixed in many ways, but the player has the ability to shape it in various others.
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